BattleSystem Prototyp
Hey and hello everyone
Time for a little update. Since I really got further with the Battle System for the Mini RPG project, I thought about it, today I will explain how it works.
But first a video so that you can see the whole thing in action. The basic idea for the whole system is "every movement counts".
The screen you see during a fight essentially consists of four different parts. I drew them in here
A - This is the actual playing field in which you move your character. Your group will throw all kinds of weapons and abilities into this area. But the opponents also throw their counter attacks in here or try to block your path.
B - Here you can see your heroes. The display at the top shows how many steps a hero still needs before the next attack is thrown on the field. I am currently still looking for a suitable representation.
C - Here you can see the group of opponents and you can also see which opponent you have currently selected. The representation of the various monsters also revised.
D - This is the status display of your hero group. You can also choose the skill cards here. This system is not finished yet.
Now you have a small overview of how the BattleSystem works. I hope that it continues to go so well and would be happy if you let me know what you think of the idea.
Phew, a lot of text. I hope it was interesting for you and we'll read each other again next Sunday
David - LotsOfStuff
Crystals Of Irm
An retroish RPG
Status | In development |
Author | LotsOfStuff |
Genre | Role Playing |
Tags | 1-bit, 2D, Lo-fi, Unity |
More posts
- Crystals Of Irm - Steam Next Fest 2023Feb 06, 2023
- It's saturday!!!Aug 06, 2022
- Hello againAug 15, 2021
- Strong foundationAug 01, 2021
- Dev TimeJul 25, 2021
- A good wayJul 18, 2021
- Game ModesJul 11, 2021
- Piece by pieceJul 04, 2021
- Progress Pt 2Jun 20, 2021
- On the way to the demoJun 06, 2021
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