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Crystals Of Irm
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Devlog
Crystals Of Irm - Steam Next Fest 2023
February 06, 2023
by
LotsOfStuff
Hey & Hello it’s been a bit again and as always a lot has happened! So today there is a little update about a big step for me. Maybe you already noticed, if not here comes the biggest news of my adv...
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It's saturday!!!
August 06, 2022
by
LotsOfStuff
#screenshotsaturday
Hey and Hello! For this #screenshotsaturday we are doing something different! I recorded a little video where i play & talk about Crystals Of Irm and show you some of the main mechanics Check out the...
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Hello again
August 15, 2021
by
LotsOfStuff
1
Hey and hello! Finally... I'm sitting at the keyboard and have time and energy to write you a few lines. In the last weeks there was much less time left for Crystals Of Irm than planned, but don't pan...
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Strong foundation
August 01, 2021
by
LotsOfStuff
Hey and hello! The week went quite differently than expected. The planned things didn't get done, but a whole bunch of improvements got done. Among other things, the base of the save system is finishe...
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Dev Time
July 25, 2021
by
LotsOfStuff
Hey and Hello From now on I'm on vacation and since I don't have any bigger plans, I'll spend more time on Crystals Of Irm. Today I'm tryig to get into vacation mode, so this update will be a bit shor...
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A good way
July 18, 2021
by
LotsOfStuff
Hey and Hello! New week new update! Soon Crystals Of Irm will be one year old and the demo is just around the corner. In the last months I've been building on the basic idea of COI again and again, ch...
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Game Modes
July 11, 2021
by
LotsOfStuff
Hey and Hello! I welcome you to a new dev update. Today I wanted to show you the different game modes of Crystals of Irm. In the game you will change the perspective again and again. Over the world yo...
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Piece by piece
July 04, 2021
by
LotsOfStuff
Hey und Hallo! Time for a new dev update, sorry we missed last weeks update - but we where busy attending a game jam. Now back to Crystals Of Irm... Everything runs at full speed! I'm currently workin...
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Progress Pt 2
June 20, 2021
by
LotsOfStuff
Hey and hello! It's been two weeks since the last dev update. But the demo has also progressed quite a bit. So, what can you expect in the demo. I see the first demo on the one hand as a proof of conc...
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On the way to the demo
June 06, 2021
by
LotsOfStuff
Hey and Hello! Welcome to a new dev update! Actually, today I wanted to tell you about the different islands you can travel to in CrystalsOfIrm. And I wanted to tell you about the fact that there are...
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More Content and first Trailer in progress
May 30, 2021
by
LotsOfStuff
Hey and hello, We are in the middle of the preparations for the first trailer of Crystals Of Irm and are very excited to show you the first pictures from Irm. The trailer will be uploaded on Tuesday d...
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Preparation
May 23, 2021
by
LotsOfStuff
Hey and Hello! New week, new update! Bad news first, I can't manage to upload the test version for the battle system today. There are still some things that don't work the way I wanted and other tasks...
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Content and first feedback
May 16, 2021
by
LotsOfStuff
1
Hey and hello! It's sunday again! I welcome you to a new dev update. Soo.. What happened this week? It's better to work with good feedback, so I gave the battle system of Crystals Of Irm to a few sele...
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Demo News
May 09, 2021
by
LotsOfStuff
Hey and hello! Let's go, with full swing into a new update for Crystals Of Irm. In the meantime, most of the previously planned features are ready. That means the basics for the following items are re...
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Basics
May 02, 2021
by
LotsOfStuff
Hey and hello! It's already the beginning of May again, how fast time flies! The work on Crystals Of Irm is going well. In the last week another important base of the game has been finished. I develop...
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Caves and gates
April 25, 2021
by
LotsOfStuff
Hey and Hello! Welcome to a new dev update! In the last week two new locations have been created that you can visit in Crystals Of Irm. I don't want to tell you too much about them yet, but you can ta...
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Main-Menu & Items
April 18, 2021
by
LotsOfStuff
Hey und Hallo! Welcome to a new dev update. I'm making great progress with CrystalsOfIrm and it's becoming more and more realistic that the demo will be out in June. Unfortunately, most of what I'm ge...
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UI Update
April 11, 2021
by
LotsOfStuff
Hey and hello! today is a fast one! I started this week to completely rework the previous user interface. I didn't like the prototype of the UI and I was not satisfied with the handling. The new UserI...
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Mini Update
April 04, 2021
by
LotsOfStuff
Hey and hello! As announced last week there is not much new to show for this week. I'm still working on the code and planning the content for the demo. For the demo I made a plan, which I want to impl...
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Improvement
March 28, 2021
by
LotsOfStuff
Hey and hello! welcome to a new update. This week I took some time to improve and optimize some things. That's why there is no video today, but some screenshots. Mainly I spent some time on the battle...
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How to Dialogue...
March 21, 2021
by
LotsOfStuff
Hey und Hallo! it's time for a new dev update. What happened this week? I've been looking for a solid way to implement dialogs in Crystals Of Irm for quite some time. The dialog system is next to the...
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MiniRPG has a name
March 14, 2021
by
LotsOfStuff
Hey and Hello! welcome to a new dev update. I don't want to write a long introduction, so I'll get right to the point! As you have noticed, I'm currently working on the MiniRPG project - since I slowl...
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Blog Motivation & Progress
March 07, 2021
by
LotsOfStuff
Hey and hello! I welcome you to a new dev update! There are a few updates to the Mini RPG, once the look evolves and the battle system getting better and better. There’s more about that right here i...
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February Dev Upate 4 - Clouds & Colours
February 28, 2021
by
LotsOfStuff
Hey and hello! To start with, I would like to tell you that I am really happy that the Mini RPG project is so well received. That motivates a lot. The switch to a color variant of the tilesets took th...
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February Dev Upate 3 - Techtalk, Spritesheets and FX
February 21, 2021
by
LotsOfStuff
Hey and hello! It's time for an update again. Today there is a little tutorial for a change. For the MiniRPG project, I was looking for a way to have as free a hand as possible in the design and integ...
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February Dev Update 2 - MiniRPG Roadmap
February 14, 2021
by
LotsOfStuff
Hey and hello .. It's MiniRPG Dev Update Day again .. Whoop! Today there is a small stocktaking. What works already, where are the first problems and what's next. So what is the state of affairs Battl...
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Ideas and titles
February 07, 2021
by
LotsOfStuff
Hey and hello Time for a new post The further I get with my work on the MiniRPG project, the clearer another idea becomes. The enthusiasm for video games, the feeling of finally holding the long-await...
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BattleSystem Prototyp
January 31, 2021
by
LotsOfStuff
Hey and hello everyone Time for a little update. Since I really got further with the Battle System for the Mini RPG project, I thought about it, today I will explain how it works. But first a video so...
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January Dev Diary 2 - City
January 17, 2021
by
LotsOfStuff
Hey and Hello (english version below) Bleib ein Weilchen und hört zu.. Zeit für einen neuen Blog Post. Ich habe mir für das MiniRPG Project (es wird Zeit für einen Namen) überlegt, das ich eine A...
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November Update - There is no way around the UI
December 20, 2020
by
LotsOfStuff
#minirpg
Hey and hello everyone It's that time again ... it's Sunday. So what happened the week. I continued to tinker with the combat system of the Mini RPG project and now have a rough plan on how to impleme...
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November Update - Limitations and a new game idea
December 20, 2020
by
LotsOfStuff
Hey and Hallo! Sunday is blog day! So, let's go. I thought I show my idea for the mini open world RPG that I'm currently working on. My idea is to limit myself as much as possible. That means, no unne...
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December Dev Diary 3 - Mini rpg battlesystem
December 20, 2020
by
LotsOfStuff
#minirpg
Hey and hello! Wow .. the last entry before Christmas .. and the penultimate one for this year! That went quickly .. I don't want to write around for long and show you the progress on the battle syste...
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